Since the protagonist was still alive, they couldn't come to this new world, but were granted somekind of boon to make survival in the dead world easier as a thanks for helping the Gods escape their torment. (This lines up with the achievements saying "Release the 'X'" instead of "Killed the 'X'".)Īt the end of the game, the protagonist successfully manages to restore the God(s), and the God(s) creates a new world that isn't a frozen hellscape for a new generation to survive in. Whenever you 'kill' one of the gods, you're actually releasing it's essence to return back to the temple where it can heal. “Unfortunately, that’s how trademark law works.Going off of the notes and the painting seen around the game, the way I interpret the plot is that the previous inhabitants of the land were abusing rituals to seal the worlds God(s) into a physical form to try and abuse their power. “If we don’t oppose the mark, we risk losing our Prey trademark and that isn’t acceptable,” said Hines. Update 2: Bethesda Softworks vice president Pete Hines told Polygon that the company “didn’t have much of a choice” in opposing No Matter Studios’ trademark request. Watch some pre-alpha gameplay below, from back when the game was still known by its initial, properly spelled title. Pr aey for the Gods will enter a closed alpha state for Kickstarter backers sometime later this year, with a release on PCs, PlayStation 4 and Xbox One due by December 2017. Note that, unlike what happened with Scrolls and Fortress Fallout, No Matter Studios didn’t say that ZeniMax Media sent it a cease-and-desist notice its trademark application was simply opposed before making it past the initial filing stage. The company owns the trademark for Fallout, and it successfully requested that the creator of the unrelated project abandon its trademark application as a result. In 2012, ZeniMax Media settled with Mojang over a dispute involving the name “Scrolls.” After ZeniMax contested Mojang’s use of the title, which it trademarked for its Elder Scrolls franchise, the companies came to an agreement: Mojang would license the trademark from ZeniMax to use for one of its own properties.Īnother trademark claim cropped up in 2015, when a fan project called Fortress Fallout underwent a name change after a legal threat from ZeniMax. Although we’ve reached out to the company for comment, there’s precedence for this sort of thing. Update: ZeniMax is named in the trademark application and subsequent opposition notice. So the fact that we came out the other end intact still developing the game was a win.” This is really something no starting company should have to deal with let alone a tiny team of 3. Worrying about the outcome if we went to trial, if we’d lose our fans or walk away from the mark and still potentially get sued for millions on trademark infringement. “It was something that kept up many nights, and no doubt shifted our focus from our game frequently. “While we disagree with their opposition we were able to come to an agreement,” No Matter’s post continued. For a much smaller, crowdfunded project that has yet to enter the closed alpha stage, fighting back to keep the original name “wasn’t worth it.” With a reboot of the cult classic Prey launching later this week, it makes sense that ZeniMax Media would be especially protective of its trademark. In January, the developer abandoned its filing for Prey for the Gods, unwilling to fight ZeniMax Media over the title. No Matter Studios said that ZeniMax Media, parent company of Bethesda Softworks and owner of the Prey trademark, opposed its trademark application after it was submitted last May. “Thankfully we get to keep the logo but we will spell it ‘ Praey for the Gods.’” “So we didn’t want to do this but we had to change our game name from Prey for the Gods to Praey for the Gods,” the No Matter Studios team wrote. Now titled Praey for the Gods, developer No Matter Studios had no problem naming names in a newsletter about the reason for the game’s new title. Kickstarter project Prey for the Gods has undergone a name change.
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